Pitchnut game for sale




















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Please note: BoardGames. Privacy Policy Contact Us. Remember Me for 30 days. Login Forgot Password? Sign in with Google Sign in with Facebook. Register Sign in with Google Sign in with Facebook. Colors available include red, green, blue and white. Otherwise, we will select two colors for you. The game board ships in a fiber-board box that can double as storage for the Crokinole game. Game instructions and the bumper pins are included. The pins will simply need to be screwed into the deck with an included tool.

The earliest known Crokinole board was made in Ontario, Canada in by Eckhardt Wettlaufer as a birthday present for his son, Adam. Crokinole is a dexterity board game that has elements of pitchnut, marbles, carroms, shuffleboard and curling combined into one tabletop game. The game is simple enough for a six-year-old and his or her Grandmother to play together. If the poison is sunk on the break, the breaker wins- unless they scratch, in which case, they lose.

You may "play off" your opponent's pieces. You may also play off your opponent's pieces when shooting the "poison" at the end of the game. If the shooter is pocketed or is launched off the board it is considered a scratch- one of your pieces is removed from a pocket and placed in the center of the board, and your turn ends.

If your opponent returns a piece to the center of the board and you are unhappy with the placement, you may adjust it, but not after either of you have taken a turn.

If a piece is already at the center of the board, the scratched piece is placed on top of the one in the center. Several pieces may be stacked in the center of the board.

If the stack falls over, it must be left where it falls. If you scratch while sinking your first piece, the color does not "stick"-any piece may be sunk by any player. If at any time there are no pieces in the pockets, any player may choose which color they want to be. If you sink your piece and your opponent's piece regardless of the order they are hit on the same shot, they cancel each other out and you do not receive an extra turn. After sinking a piece, you receive another turn.

If you sink two pieces on the same shot, you receive two extra turns. If you sink three, you receive three extra turns. If you sink four pieces, you are the pitchnut god. If you get a double and on the next turn get a double, you get three extra turns why three? If you sink your own piece and your opponent's piece on the same shot and scratch, your piece is placed in the center of the board, but your opponent's piece stays in the pocket.

Your turn ends. If you sink a piece of each color on the same turn, your turn ends, even if it is the beginning of the game and the players' colors are not set. If you sink a piece of each color and scratch before the players' colors have been set, whichever color is sunk next will determine the colors. The "scratchee's" piece is then placed in the center of the board. If you sink two pieces of one color and one of another and scratch before the colors have been set, your color is the color of the two pieces you sunk.

You then return one to the center and your turn ends. If a piece or shooter flies off the board, the player responsible for sending it off is responsible for chasing it down and returning it. If a piece falls in a pocket as a result of turning the board, it must be replaced to where it was. If a player accidentally or intentionally moves a piece, they must be returned, as close as they can, to their original positions. If a piece lands on the top of a board's side it is considered out of play and is returned to the center circle.

If the shooter lands on top of a board's side it is considered still in play. If you get a double and scratch on the same shot or on the next shot , one of your pieces are placed in the center.

If a piece of each color flies off the board, both are returned to the center of the board. The player who sent them off the board's piece is placed on top. Winning the Game: To win the game, you must sing the poison after pocketing all your pieces.

If the poison is sunk before all your pieces are sunk, you lose. If you scratch while shooting the poison, but the poison is NOT sunk, you do NOT lose- one of your pieces is placed in the center. If you sink the poison and scratch on the same shot, you lose.



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