Croc legend of the gobbos pc download




















Croc: Legend of the Gobbos is a fun 3D game that was much more successful on the Playstation and Gameboy Color consoles. You play Croc, a cute Crocodile who's trying to rescue his even cuter friends the Gobbos from bad guy, Baron Dante. The game is basically a 3D platformer with some puzzle elements thrown in.

What does Croc's World do? Collect a helmet to crush stoneblocks. Collect the stonebag to throw stones.

You navigate the levels in 3D, controlling Croc from the third-person perspective behind his back as he negotiates various traps and obstacles and deals with monsters. Croc can perform a wide range of attacks and movements, all of which are nicely animated. He can run, jump, climb, swim and dive, hit enemies with his tail, hang from ledges and drifting balloons, and stomp. He can also perform special moves like a quick degree turn and a super-stomp, which is the most effective way to destroy stacked crates that get in the way.

The game has clearly been designed with younger gamers in mind: there is very little violence in the game, as Croc carries no weapons and monsters simply disappear when hit much like Super Mario games. The puzzle aspect in the game is the familiar 'how do I get from point A to B' variety. You have to make use of push boxes or jellies which boost Croc to high places, collect keys to open doors or unlock cages, and use balloons to fly to new areas.

This is not to mention switches, monkey bars, climbable walls, and many more terrain features that you can interact with. Again like Super Mario , you can discover bonus levels by collecting the prerequisite amount of colored crystals. Other than giving you plenty of bonus items, these bonus levels also feature fun subgames such as a 'whack-a-mole' clone that help break the regular gameplay The enemies are equally well-designed and fun to watch. All of this adds up to a huge game that is fun Platform games have been around forever.

They have been one of the most popular types of games since the beginning of the video game era. With the new technology and new systems, these games just get better and better.

The only problem the game companies face is trying to do something that has not been done before, or trying to do something that is different enough to make people take notice. I think Croc falls into this category. As PlayStation platform games go, Croc may have some familiar sounding plot, not to mention that the gameplay may also have been done before.

But what differentiates this game is the 3D environment. It is pretty awesome! As I said, the gameplay is pretty familiar. You will guide Croc through level after level of jumping on platforms, breaking boxes, collecting crystals, and saving your furry little friends. There are two types of crystals you will encounter on your journey.

The first are the colorless crystals, which are most plentiful. The colorless crystals are the equivalent to coins, fruit, or rings in other popular platform games. This most resembles Sonic the Hedgehog in that if you have any crystals, the enemy will not kill you, but all of your crystals will fly out of your hand.

You have to gather them back before they disappear. The colorless crystals are essential to have when fighting bosses because a lot of the time you can't help getting hit by the boss when you are fighting him. The colored gems are also scattered throughout the levels, but are used for something completely different.

There are five different colored gems and if you find all five, you can unlock a bonus door at the end of the level. Each level has two places where you can end the level. For example, if you do not find all five colored crystals, you can exit from the last screen. If you do manage to find all five colored crystals, you will go into a bonus area which also has an exit. This means that you do not have to find everything in the level to move on. However, if you want to completely finish the game, you will need to find all of the crystals because there is usually a Gobbo that needs rescuing in the bonus level.

Speaking of rescuing Gobbos, each level has 6 Gobbos located throughout. They are either on high platforms above lava or some other treacherous terrain, hidden in boxes that must be smashed, or locked in cages. For the ones locked in cages, you must locate a key to set them free. In the earlier stages, this is usually fairly easy to do, but if you are not careful in the later stages, you can do things to make the key inaccessible: If you break a box required to reach a key, you are screwed. You will have to start the level over because the box does not come back.

When you do start a level over, it is as if you have not been there before, so you will have to gather all of the crystals and save the Gobbos again. One thing I really liked was that on some of the bonus rooms, instead of just smashing boxes or jumping on platforms, you have to solve puzzles. One of the first puzzles you will get is the old "Gobbo under a hat" puzzle, only this time the Gobbo is under a box. The boxes then shuffle and you have to follow the box that the Gobbo is under.

If you pick the correct box, you will save him. If not, you will have to start the level over This really helped to keep the game from getting monotonous. Croc: Legend of the Gobbos is a fun 3D game that was much more successful on the Playstation and Gameboy Color consoles. You play Croc, a cute Crocodile who's trying to rescue his even cuter friends the Gobbos from bad guy, Baron Dante. The game is basically a 3D platformer with some puzzle elements thrown in.

You navigate the levels in 3D, controlling Croc from the third-person perspective behind his back as he negotiates various traps and obstacles and deals with monsters.

Croc can perform a wide range of attacks and movements, all of which are nicely animated. He can run, jump, climb, swim and dive, hit enemies with his tail, hang from ledges and drifting balloons, and stomp. He can also perform special moves like a quick degree turn and a super-stomp, which is the most effective way to destroy stacked crates that get in the way.

The game has clearly been designed with younger gamers in mind: there is very little violence in the game, as Croc carries no weapons and monsters simply disappear when hit much like Super Mario games. The puzzle aspect in the game is the familiar "how do I get from point A to B" variety. You have to make use of push boxes or jellies which boost Croc to high places, collect keys to open doors or unlock cages, and use balloons to fly to new areas.



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