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Donkey Kong Mario vs. Donkey Kong 2: March of the Minis Mario vs. Mario World models. Yoshi's Safari. There's also something quite impressive about how life-like the fruit players collect during the game is, especially considering the original version released in Ever dreamed of running your own hospital? Probably not, but Two Point Hospital is a brilliant but satirical take on a classic business simulator.
Players are tasked with building and then running a collection of different hospitals, with the goal of curing patients of fictitious, comical ailments. Two Point is a spiritual successor to the release Theme Hospital and retains many of its gameplay elements, including tasks such as building new rooms, hiring and managing staff, and managing any news diseases that emerge in the hospitals.
There are currently six DLC packs available , with each one adding new diseases and scenarios for players to deal with. Slay the Spire mixes roguelikes and deck building together to create one of the most unique card games ever made.
Each journey players take through the Spire pits them against unique enemies, as well as providing them with a randomized deck of cards to fight with. Experimentation is the best way to describe Slay the Spire — there is always an emphasis on trying new combos and mixing different card types together to see what effects they have.
Mini Metro tasks players with building rail networks in real-life cities, ranging from Berlin, Montreal, to London, and many more. The style of Mini Metro is heavily inspired by transit maps like the London Underground and features different shaped and coloured sections corresponding to each rail line. Its simple presentation style and intuitive gameplay make Mini Metro a rather relaxing experience, perfect for players looking to get a few rounds in.
Each map is completely randomized too, providing a unique experience for each and every playthrough. Civilization VI manages to condense the epic scale of the series and fit it all into an impressively competent portable version.
Civ VI can be incredibly hard to pick up, expecting a lot of even new players to the series, but it is jam-packed with high-quality content which can provide hundreds of hours of entertainment. The importance of UI can't be overestimated in a complex strategy game, and Civ VI delivers a simple but effective UI, allowing players to focus on what matters.
Raising a tribe into an empire never gets old, no matter how many times it happens. Even its combat is linked to dice, with different attacks being executed based on the dice players roll during a turn. Building an effective deck of cards is crucial to success, but there is always a little bit of luck involved. Each of the six unlockable characters differs significantly in their movesets and characteristics, which, alongside the random level generation, offers a unique playthrough.
Completing a show unlocks new rulesets too, meaning things won't get old for quite some time. Fire Emblem: Three Houses could be described as Nintendo's take on Harry Potter, featuring three different houses all in one slightly magical school.
Of course, as is typical with Fire Emblem games, the focus is primarily on the combat encounters. Three Houses manages to add some really good relationship-building dynamics to the mix though, and the story is well told, too.
Even gardening is an optional activity, as well as taking different characters out for tea and cake. Three Houses experiments with a lot of features, but its ability to perfectly balance everything it gives the player makes it a definitive strategy experience.
Into the Breach puts players into a far future where humans are under attack from giant monsters. Unlike most strategy games, Into the Breach telegraphs enemy moves before they happen, causing players to have to proactively engage with enemies and prevent them from successfully executing their attacks.
The main goal of each stage is to protect civilian structures on the field, and each stage is presented as part of a larger randomized network of levels. The game's difficulty curb is steep and designed around players learning from failure, but anyone willing to commit time and effort to mastering Into the Breach will be greatly rewarded. Players will spend a fair amount of time building a crew of robots in SteamWorld Heist, before then taking said crew, boarding hostile ships, and taking out its inhabitants before making off with the loot.
Heist has the same humor seen throughout the series, and its story weaves in and out of comedic moments constantly. The combat is great, too, split between a grid movement system, before offering players complete control of the aim of their guns, allowing them to produce richoting trick shots or blow up barrels.
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